Destiny: Class Differentiation is Needed
I don’t have any true experience with MMOs, but Diablo 2 and 3 share some traits with Destiny, and I sank a lot of time into those games over the years. It’s from the perspective of a Diablo player that I bring these concerns.
The first issue is differentiation, and it spans so many things in Destiny. One thing is class differentiation. The three archetypes are not well enough realized to make a difference in gameplay. To bring more class differentiation, Destiny needs something to truly separate the Titan, Hunter and Warlock. Some examples are class specific weapons, buffs and bonuses with certain weapon types, and buffs and reductions to base stats.
Since Titans closely resemble the warrior archetype of most RPGs, it would be cool if they had an innate ability to carry two heavy weapons at the expense of carrying a special. However, they would be less nimble and take a movement penalty. In addition to/in place of that, perhaps the ability to dual wield primary weapons and gaining the perk bonuses from each, but of course at the expense of being able to ADS. Being so strong, they’d be able to gain higher defense bonuses and be able to go toe to toe with several enemies in CQC.
Along the same lines, Hunters are tied to the ranger archetype. These guys should get crit damage bonuses above and beyond the other two classes, like getting critical strikes on non-critical body shots when attacking from long range or with a special weapon. They should also be super nimble. It could just be faster movement speed and higher jumps, but it could also extend to reload speeds, or a buff to weapon handling ability and recoil control. I’m a big fan of tit-for-tat, where choosing one option eliminates another, so a penalty to these perks might be less reserve ammo capacity. It could be framed that the weight reduction from carrying fewer mags is what gives the Hunter his incredible agility.
That brings us to the Warlock, which lines up with the mage archetype. In typical RPG fashion the mage is usually a glass cannon. Someone with very little physical capability and resilience but a lot of damage potential. To help differentiate the Warlock he should charge super faster than all other characters. Another benefit that could be exclusive to Warlocks would be the ability to exchange super meter for special ammo, whether to himself or by providing some to his strike team. He might also get an enchantment ability that can grant elemental properties to primary attacks, and to his fire team on a cooldown. Being the glass cannon that he is, getting crowded would be the kiss of death.
As it is, every class has very similar abilities, between grenades, double jumps, and the armor, recovery and agility specs. Changing Destiny in ways like this would go a long way to making each class more fun to play.